Blueprint to widget blueprint communication not working

Don’t worry, I looked for 4 days for an answer, a couple of hours are nothing :slight_smile:

Some bits were missing, but I stayed as close as I could to your code and made this:

Trouble is, the bool never gets set. Take the bool out and:

326819-widgetmessage.gif

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I don’t know why but even copying the exact same code it still doesn’t work. when i look at the bp when the game is running, i see the connections getting red whenever i go to the trigger box but when i look at the widget, there isn’t anything there.

. I suppose something is wrong with the installed engine version I have because otherwise nothing makes sense. I’ll install the newer version of the engine so i can be sure its not a bug of the engine and will tell you if it fixed the problem

not the same code. don’t do it with BPI, you’re complicating things.

Just make a direct call on the widget first :slight_smile:

EDIT: In the project I got you hadn’t added the BPI to the widget, which would explain why it’s not working that way.

I tried by calling a function of the widget that when called, it would print stuff, and like every other time nothing came up. I am currently installing the newer version of ue4 hoping that will do it. Ill tell you more tomorrow since its getting late where i live

I did it and it didn’t work. Did you use a function or a custom event in the widget bp?

Custom event.

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Do you see anything wrong in this bp?

Also now i get the accessed none error

If you’re getting ‘none’, it means you haven’t created the widget.

I like need to add it to the viewport?

like before, yes. :slight_smile:

I did add it to the viewport and it ACTUALLY WORKS!! I can’t thank you enough! You are my saviour Thank you