Bump, same for this, trying to create a really simple TriggerVolume that has the same brush characteristics of audio and other volume actors… Getting this error when trying to create a basic ‘Blueprintable, BlueprintType’ subclass in C++:
Came across a C++ workaround on StackOverflow but not much detail on how to implement it. Can a C++ Guru help?
This is quite old, but you have to override
ShouldCheckCollisionComponentForErrors()but also useUActorFactory::CreateBrushForVolumeActor()to create the brush. The easiest way to do this is to create an Editor module and create an actor factory for your volume, extendingUActorFactoryBoxVolume.
It would be nice for this to be a baseline subclassable engine volume
