Hi all,
I am a 3d artist with some basic knowledge of coding. I have been studying UE blueprint and making my own stuff quite successfully and am now getting to grips with it. I do have some questions that are probably so simple and stupid that much of the documentation and videos don’t mention. At present I am writing lots of functions in my character bp but feel that this will bite me along the line as I will end up repeating nodes in other bp’s etc. For example I watched a tutorial on making floating item name text over objects, but it was done by creating a widget for each object and calling the same var many times… Int his example I didn’t want to do it because I knew that there must be a way to cut down a lot of time and repeating of variables - and widgets for each item. Surely one widget to drive the text, which gets the obj’s name from a var (in the obj bp) and just prints it. And this is my problem, I am aware of clean coding in the limited languages that I know, yet can’t seem to grasp BPs order. Some people put some stuff in CBP, others in Level BP, other make a new bp and other make classes ----argg. I would appreciate if anyone could explain a good structure to me so that i might understand where things are better going, I don’t want a massive character bp hehe…
cheers,