Blueprint: Set to simulate physics but Collision Enabled is incompatible

I still have this problem.

I have objects with active physics and colliders.
When I put them into my inventory, I deactivate both.
If I then want to drop the item, I have to reactivate both and I get the same error.

I’ve even tried saving the type of collisions to a variable and then reverting to the exact same type.

Before disabling physics and collisions, everything worked fine.

OnBegin:

On Drop:

On reactivation I still get the error
Invalid Simulate Options: Body (ElectricBox4.ObjectMeshParent SM_MetallicSwitch_5) is set to simulate physics but Collision Enabled is incompatible :expressionless: