So I’ve dabbled in unreal development before and thought UEFN looked kinda cool as a way to try out third-person shooter concepts. However, when I try to implement something, no matter how hard I try, BP scripting is nowhere to be found. In the vanilla engine and every other unreal mod kit I’ve used, it should show up when I make a new actor or other such blueprint but it doesn’t. Only the object viewport does. Am I missing something?
Not missing anything. Epic has stripped the blueprint VM away from users in UEFN. It still in use, you just can’t use it as you would in say UE5. Instead Epic designed Verse, a new functional scripting language built with concurrency and no-fail paradigms in mind. I believe they are using Fortnite Creative as a way to test Verse before using it for a larger scale project that will potentially have a massive amount of concurrent players. You will need to use VSCode and write Verse scripts to control your game mechanics outside of using the existing devices, item granter, prop mover, player spawner, etc. It is not very hard to pickup the language. If you have experience in even a fundamental language such as JS or Python, Java, C/C++ etc then you should be fine. Just be-prepared to have the documentation open while working for the first 50-100 hours or so.
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