Blueprint Runtime Error: "Accessed None trying to read property"

Unfortunately, I have no idea. Again, not my project.

You have to make sense of where the error is pointing you. Usually there’s a pop-up window that appears (with errors) when you enter and exit Play Mode. There, there’s usually a hyperlink that takes you directly to the source of the problem.

“GET_ITEM_6”, whatever that means, doesn’t exist yet.