Blueprint Runtime Error: "Accessed None trying to read property"

THIS is a problem, because if you are randomizing the array, then you can draw from items that do not exist yet. That’s why I asked.

You need to validate the existence of the object BEFORE attempting to extract its translation.

You’re playing with fire, my dude. In theory, what you are trying to do SHOULD work, but unless your code is AIRTIGHT, you WILL get errors.

Like I mentioned above, make absolutely certain these reference items exist BEFORE adding them to the array (I’m guessing you’re using the APPEND node to do this) by utilizing VALIDATED GETS or IS_VALIDs.

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