Blueprint Runtime Error: "Accessed None trying to read property"

I don’t have access to your list, so I cannot tell you.

You may have spelled something wrong, deleted something, moved something… I don’t know. It’s your project.

I’d have to read through all of your code, and I’m not about to do that.

Test each index one by one.

Then when you find out what is causing the problem, deal with it accordingly.

If you don’t know how to do this, here’s an example (I created a CUSTOM_EVENT, but you can use the EVENT_BEGIN_PLAY node to execute this function):