Blueprint Runtime Error: "Accessed None trying to read property reaccion" (resolved)

hello. I have a character that activates what I want to achieve well, but I get this error

cap1

that’s where the error supposedly is

It means the ‘reaccion’ variable is not referencing anything.

From your pic, it should be pointing at a timeline, but I see two timelines, neither is called ‘reaccion’.

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Solved, thank you

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