Blueprint Runtime Error: "Accessed None trying to read property PlayerUI"

1: First create an widget called (You decide) but me, i like to create and "name/fucntion widget.
Set those simple components inside the widget to create a cool asthetic:

2: Create a “Master item BP”. Go to its components and create a widget component:

3: inside the Master item BP event graph, create this simple code:

4: Then, create an sphere collision to detect the player:
Step 4

5: Set Begin and End overlap with this simple other code:

And that’s it! you will have this nice interaction independent of how many items are close to your character:

Any doubts just let me know! I really hope this helps you! :slight_smile: