Blueprint Runtime Error: "Accessed None trying to read property PlayerUI"

Hey @hirny1991! Welcome to the forums!

First thing I would do is get something in “Owning Player.” I don’t remember off the top of my head what it accepts- if it’s a player controller input, use Self since it’s on a Player Controller.

The other thing would be to make sure every part of that widget is saved.

Hope this helps! Let us know how it goes.