Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsFirst_Person_Character". Blueprint: Wiget_Fps Function: Set Cursor Graph: Set_Cursor Node: Set Position

This error occurs almost when you use a variable without it being valid. it seems your cast to “FirstpersonCharacter” Failed

Blueprint Runtime Error: “Accessed None trying to read property K2Node_DynamicCast_AsFirst_Person_Character”. Blueprint: Wiget_Fps Function: Set Cursor Graph: Set_Cursor Node: Set Position

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if i remove “cast to FirstPersonCharacter” what will happend?

I think if you make a variable (and set on it a reference of your character instead of cast) your problem will solve