Blueprint replication problems on transition to 4.11

Yes, it has something to do with how C++ and Blueprints interface but, if this helps, the issue was not present in 4.10. I merely switched to 4.11 with the same code, and the issue is there. It could be you did something similiar to mine code when refactoring for C++ support. I hope you have luch reconstructing the issue, it is impossible with my code base unfortunately.