Thank you for the reply and the zip file. I’m looking at the project now. The functionality you demonstrate there isn’t what I’m talking about at all. I understand that it’s possible to modify parameters and settings of a texture or material from within a blueprint. I’m talking about accessing the image data of a texture directly. I want to be able to read the color value of a specific texel and use that information in a blueprint. It would be awesome to be able to set that texel data as well as read it as it would allow for procedural textures and a heck of a lot more from within a blueprint.
Am I making myself understood properly? Here’s an example. Let’s say I have a terrain mesh, and I want this mesh to have a forest on it. But I don’t want to use a landscape object or the foliage system. I want to be able to paint a 2D texture that I can use in blueprint to define where trees should be placed. I could even use different colors to control the placement of different meshes or objects, if the texel is blue, place a grass mesh, if it’s purple, place a flower mesh, if it’s green, place a pine tree, if its gray, place a rock. And this is just what one could do with the ability to read texel data from a texture. If you were able to write texel data to a texture, well, you could do just about anything you could imagine.
Please let me know if you aren’t understanding my question and I’ll try to make a visual example of what I’m looking for. Cheers,
J^2