[Blueprint] Read, Create and/or Modify Texture2D Objects in blueprint

Hey J.J. Franzen -

Have you tried to use Texture Parameters which can be called and changed within a Blueprint? I linked to an example project with the setup I am referring to. I am using a basic Dynamic Material with the Texture Parameter but you should also be able to use the same basic setup with material functions as well. You just have to setup the parameters.

Let me know if there is additional behavior you are looking for -