[Blueprint] Read, Create and/or Modify Texture2D Objects in blueprint

Hi everyone. Any news on this? I’d love to see something like that implemented. Alternatively, why isn’t the already existing noise function usable inside the blueprints? That too would be really useful. I tried to install some procedural noise plugins but since I’m working on a blueprint only project apparently there’s no way to make them work, so that would be really wonderful to have one of those options avaiable…