Blueprint Questions

Alot of code-only projects on the Unity Asset store for example, come with content that you just don’t need for easily integrating the functionality you seek into your own project. That is something i want to prevent and only include the absolute minimum to demonstrate the functionality. I.e. if you need a certain ready-to-use control scheme, you dont want to dig through alot of content, to find what you are looking for, or copy it over into your own project.