@Iron Suit Man I wish that could have worked for me, even that doesn’t print out unmixed Axis values smoothly to screen 0 to 360 degrees.
If only I could even get one Axis to print out 0 to 360 without being effected by another Axis that would be great.
Hello, I’m having rotation issues I bought your plugin to see if I can solve my issue but I lost . I’m sending rotation data from a Gyro to UE4 and when applying the data to my actor via SetWorldRoation I get a sudden jump when the Data goes from -180 to -180 then I convert it to 0-360. in this video you see the issue also look at the Data output to see when it jumps. Not sure how to Solve this issue but any ideas on how to fix it would be appreciated.
[Blueprint Quaternion Library Jump
Sorry if this is a dumb question, but how do I install this library in my blueprint project? I got it off Github and I don’t understand what you mean by “project source”. Also where it says
“be sure to replace PROJECTNAME_API
with your own _API macro** in BlueprintRotationLibrary.h, line 8.”
Do I just put in my project’s name instead of “PROJECTNAME” ?
Yeah it isn’t as simple as throwing the files in there. Seems we gotta install Visual Studio and do all sorts of stuff to make our project be able to use C++ files.
As this plugin is old and no longer avaliable, I do have a newer solution, that is easy to use.
https://.unrealengine.com/marketplace/en-US/product/a5ffec1762c74e7281594e48b35bee59