Blueprint Quaternion Library

Hey. 's that quaternion constant interpolation you wanted. There’s probably a few small bugs but on a practical level its working.

The blend is just a simple tool to say when the constant steady motion would begin to blend. In this way, you get a constant rate of rotation, but the end before it stops can be smoothened. I find 0.2 is a really nice value but you can set it to just 0 if you want a true constant rotation.

I’ve still not had it perform a set number of rad/deg a second yet. Not 100% sure how I’ll do that yet.

I’m not great with quaternions but I really hope this helps you out.