Blueprint powered procedural terrain generation is now possible in UE4 4.20

Interesting, any more information about it? Thank you.


Just for adjusting map sizes etc:

create 2 variables RTweight and RTheight (both type integer) and set them to instance editable

modify the constructor like this:

then edit the DrawToRT Method like this:

now, you dont got the fixed 1024x1024 from the RenderTarget Texture anymore, because you draw on a canvas <3

Followed these steps to no evail, within blueprint neither comes up in the “All Possible Actions” dropdown (context sensitive = off)

​Any advice appreciated, i’ve been trying for the last 6 hours give or take. (This is for a college project)