Thunder_Owl
(Thunder_Owl)
September 4, 2019, 12:56pm
21
Interesting, any more information about it? Thank you.
Micha_Ill
(Micha_Ill)
April 17, 2020, 7:54pm
23
Just for adjusting map sizes etc:
create 2 variables RTweight and RTheight (both type integer) and set them to instance editable
modify the constructor like this:
then edit the DrawToRT Method like this:
now, you dont got the fixed 1024x1024 from the RenderTarget Texture anymore, because you draw on a canvas <3
DockingTheo
(DockingTheo)
September 23, 2020, 1:28pm
24
make a copy of LandscapeImportHeightmapFromRenderTarget named LandscapeImportHeightmapFromRenderTargetmy.
2.move LandscapeImportHeightmapFromRenderTargetmy out of ‘#if with_editor’ block, and remove ‘UnsafeDuringActorConstruction’
3.compile.
Followed these steps to no evail, within blueprint neither comes up in the “All Possible Actions” dropdown (context sensitive = off)
https://forums.unrealengine.com/core/image/gif;base64
Any advice appreciated, i’ve been trying for the last 6 hours give or take. (This is for a college project)