Blueprint powered procedural terrain generation is now possible in UE4 4.20

I just tested it, both in 4.21 and then in 4.22. In 4.21 it just crashes upon the attempt to run. And in 4.22, yeah - it’s an “editor function”. I sincerely hope they are working toward implementing the runtime landscape functions, because this and the Apply Spline (which is “Editor Apply Spline” now) would be an ultimate solution to so many great game ideas.