Please help me
Want to create an average game on unreal engine 4. Some say that unreal blueprints are very good, and from it you can create medium - heavy games, others that using it only UI and animations, and the rest in c ++. Which language should I choose?
You only need to use C++ if you’re very focused on efficiency or there is no BP nodes for what you want to do, or you want to mod the engine. Otherwise BP is fine.
C++ for heavy loading, blueprint for light work. If you used blueprint for array based sorting and heavy calculations, the system will lagged like hell.
Blueprints for sure.
C++ for more ambitious projects
C++ for extending the engine
Cheers,
b
I’d use c++ to create an engine from scratch not to code games in a 3d engine… : P
And don’t forget the compile times… for me idk for others, but for me are super slow…
I’d use blueprints.
C++ is alot faster in big projects.
For small indie games blueprints is the way to go.