Blueprint not simulating physics after detaching from hands (even though other BP in the level are)

So, i fooled around with it some more, I havent added the impulse yet.

But its absolutely wack, I removed the collision on the gun static mesh, set the collision enabled to no collision and disabled sim physics. I tick block for pawn on my box collison just for fun (which shouldn’t work at all) and my guns are fighting my player for space and I cant control him.

I verified that every component in my BP are set to no collision including the box. So this should not be happening.

Perhaps ill continue with picking up the weapon and that weapon will give the old one the Impulse bump you were talking about to fall to the ground. But if I have block pawn enabled then weird things happen :smiling_face_with_tear: