Blueprint not simulating physics after detaching from hands (even though other BP in the level are)

So just for fun I reset the class defaults as Mind Brain Suggested, No change,

This floating weapon thing happens with both weapons that I’ve spawned in. I’m going to continue and script my pickup logic so I can see that if a gun is already spawned into the world and I pick it up if there is any change.

I tried added both an enable gravity and add impulse node and both did nothing.

I found a box collision on the static mesh of the weapons, which I assume UE generated after import. I deleted that and changed the collision settings in the static mesh to no collision. but it will still fight with my player when there is no collision enabled… I’ll just leave it set to overlap for now. There must be some other hidden collision somewhere, I’ll check the other static meshes for the attachments.

Feeling somewhat hopeless here lol