Blueprint not receiving interface message

For a 1-to-1 relationship like this, you do not need an interface. Providing all parties are in the scene:

  • dome actor:

image

  • the aButton actor has a variable of type aDome, Instance Editable; calls a custom event above when hit:

  • 3 unrelated actors: the player + button (cube) + dome (sphere)

The arrows show how you can choose an actor the button will talk to.

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