Hey man, you actually helped me. I have a RifleClass. And with RifleClass->GetDefaultObject() I get the default object that’s been created (The default object is actually the blueprint that I linked in the editor). Thank you very much.
Hey man, you actually helped me. I have a RifleClass. And with RifleClass->GetDefaultObject() I get the default object that’s been created (The default object is actually the blueprint that I linked in the editor). Thank you very much.