Hi TJ,
problem is persisting in our project so I’ll let you know how we’re managing it.
We create a struct with Text, Text, Texture2D and Static Mesh. I hooked it up to some functions and variables across project. I then change Structure Static Mesh to use a Skeletal Mesh, and “Save All”. Everything gets re-hooked up, all Break Structures that hook into Set Skeletal Mesh etc.
But then when I restart editor Breaks, For Each Loop entries and Function Outputs are all unhooked.
From past experience, this has been happening since 4.6, with same basic steps (Create Struct, use it, change a Variable Type, then restart engine after hooking up Struct).