Hi CelestialPanda,
What steps are you taking to reproduce this on your end? If I understand it correctly, steps should be:
- Open Editor (any project with perforce)
- Open any blueprint
- Create a struct with a text, text, texture2D, and static mesh variable
- Call struct in blueprint
- Break struct
- Plug struct values into other nodes (print strings should do for this test)
- Compile, save, restart project
- Open blueprint
At this point, connections should be lost because it was not checked out from perforce and then submitted? Is there anything I should be doing differently here?