Blueprint node connection disconnecting randomly

Hi CelestialPanda,

What steps are you taking to reproduce this on your end? If I understand it correctly, steps should be:

  1. Open Editor (any project with perforce)
  2. Open any blueprint
  3. Create a struct with a text, text, texture2D, and static mesh variable
  4. Call struct in blueprint
  5. Break struct
  6. Plug struct values into other nodes (print strings should do for this test)
  7. Compile, save, restart project
  8. Open blueprint

At this point, connections should be lost because it was not checked out from perforce and then submitted? Is there anything I should be doing differently here?