Blueprint Nativization (C++ converter)

Awesome!

As soon as I get my rig back up and running here in a couple weeks I will see if I can get this working on my generator just to see what kind of performance gains I see.

Some of my bigger maps with 10-80,000 tiles can require billions of iterations and take several minutes to complete, so seeing gains of 5-10x as has been reported in other threads would be amazing. :slight_smile: