How can i fix it?
Only a few blueprints will have this issue.
I use Revision Control to see difference.
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If you look in the asset browser, reference viewer: are you editing a blueprint that is linked to these blueprints?
Yes, I modified some of the referenced blueprints, but I’m sure I didn’t change anything related to this variable
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If you modify a class that’s is referenced by the another. Said other class will be changed to reflect the modifications.
e.g. Class A references Class C. When I modify Class C, then Class A gets updated.
This is more the case when modifying structs, enumerators, renaming variables, changing the output/inputs of functions, macros, events etc.
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