Blueprint Map "find" node that gets value as reference possible? Same as "Get (ref)" for arrays

Hey! Unfortunately not, although I’ve realized it wouldn’t be possible to make with just CustomThunk, because there is no way to define the output as a reference. I think the way to do it would be through a custom K2Node class, the basics of the process can be found here: Create Custom K2 Node For Blueprint - Epic Wiki

Although this requires making an additonal engine module and declaring it as a dependency, from what I’ve seen.