Oh, yeah… now I remember why I tried to use interfaces for that.
Here’s my problem… And it’s the same - I can’t find the right target :
What it’s supposed to be - player interacts with obstacle and gets a message that it’s can’t be moved w/o a leaver. Then it sends a variable to a metal pipe blueprint to check if player got the message and then to make it interactive so the player could pick it up.
But yet again, I fail to understand what should be connected as target here? Since i’m using my Interact Interface to activate the obstacle, it doesn’t have the blue output node like, let’s say, in Actor Being Overlap event.