Blueprint interface functions and events

So I decided to refactor my project adapting more to the engine, instead of trying to force my own style on the engine.
I now work more with events and found two features that come in very handy for clarity in overloaded blueprints. I now create additional graphs for my different categories. Also I didnt know about “collapse nodes”. Very useful to wrap chaotic node logic. I especially use this to wrap my many interface calls to get variables from somewhere else.

Maybe this if helpful to anyone
cheers

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