The Player gets in with
BP_LevelPlayer
bascally all it does is restrict so the user can’t move the camera and give them a cursor to click the play button. I made all the logic work by putting everything basically under the UI BP but I still would like to know how to make the function interfaces work.
I’ll read the link you provided I appreciate it.
I’m having another issue now too where I’m trying to activate a Niagara component that is attached to one of the score zones when a score happens. it is attached to the blueprint element, for the score zone blue print which has the scoring logic when a coin lands and stops moving on it.
There is no error in the compiler it plays correctly in the view port of the element. When I spawn that blueprint in game and the coin is erased it doesn’t trigger the activate or something because it never plays and auto activate is off.