Blueprint Interface Event Not Firing, Please Help.

Here’s another.

Using Level Blueprint

  • Spawner actor sitting in the level, waiting for a call:

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  • no script in the UI whatsoever, just a button:

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  • player creates the UI and references it:

  • the Level Blueprint binds them:


There’s still no need for an interface in any of this. I’d go as far as saying this is no place for an interface. You know, upfront, who you want to communicate with and all of this must be loaded anyway. You’d use an interface if you did not know that.