The custom character blueprint is the default blueprint according to the gamemode. I’m not setting up anything complicated. I just wanted to test physics by pressing a button and having the character have an impulse applied to a bone so I could see how it reacts when it ragdolls.
I’ve been using character blueprints for this, I have no idea how I had it working the first time. I know my blueprint was just the way it was above.
Anyway, I decided to make a line trace from my default pawn and have that hit an area on the mannequin and add force to the bone it hit, so far works like a charm.