Hello everyone
I have a question. I want to make something like giraffe evolution … .
…
which we have several blueprint actors that we can combine them and it will spawn a different actor. and we can combine the spawned actor with other actors and so on.
**since I’m going to use a huge list of actors like this I want to know what’s the best way to make the blueprint organized.
my idea is to just make a parent actor with the main blueprints and all of the other objects will be child actor of this main actor.(im not gonna animate these actors and they are just actors )
and then in every child’s actor i manually define the combination.
what do you think? thanks**