As I said before, I knew I would struggle to explain it. I’ll go step by step.
-The player hits space bar to find NPC’s that are interactable.
-If it finds one in their vicinity that IS NOT marked as “non-discussion,” the NPC begins a dialogue with the player.
-If it finds one in their vicinity that IS marked as “non-discussion,” the NPC displays the secondary message.
My issue is whenever execution gets to the “secondary interaction” interface message, it stops the “regular interaction trace” (the player’s event tick) that sends back a display message of what the interaction trace is looking at.
I don’t know why it does this. It also, then, only displays the NPC’s (the one that first triggered the secondary interaction) secondary interaction message, no matter what NPC you attempt to talk to (hit space near).
