Blueprint function taking double for UE5 not possible in code targetting both UE4 and UE5

So, fixed struct but conditional float/double member? This might work, but would really complicate the custom note building logic as I’d have to include struct creation nodes and might end up with the same problem of wiring them up via functions that are conditionally needed. It really shouldn’t be neccessary, I think the header tool should understand engine version checks as they aren’t subject to change within the working context of any single project :frowning: