Blueprint Function Libraries and World Context?

Unfortunately that doesn’t really answer the question; it just hand waves and says don’t worry about it; but often I use Blueprint Function Libraries from Blueprints that do not have a world context, and shouldn’t need one.

Imagine I have a simple Blueprint Function Library that has a single function called “Add”. It takes two floats, and returns the value of the two added together. I wouldn’t expect this to need a reference to the world context.

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