So, with a soft object reference, getting the Asset Data Struct and creating a soft object reference, I want to save it in a map where it is the key, but insteadof a basic object soft reference, I want to limit it to a CaMTDA_Character Soft Object Reference
I just want to confirm that I would be required to actually load the asset to then cast to the appropriate class and the create another Soft Object Reference from the Loaded Casted Object Reference?
Is there a better way to do this? Besides changing the Map Key to just a base Object Soft Reference?
