Yea I’m sorry my answer isn’t really a ‘fix.’ For blueprints, make it a habit to never cast to another blueprint. Use an interface or cast to a C++ class. This way you never need to worry about circular dependencies.
Yea I’m sorry my answer isn’t really a ‘fix.’ For blueprints, make it a habit to never cast to another blueprint. Use an interface or cast to a C++ class. This way you never need to worry about circular dependencies.