Update, I’ve gotten it to stop crashing by deleting this function in the third person character:
I will include the original function on the playercontroller also, even though I made no changes to it:
This event on the player controller is still called in other places, it seems to only crash when I compile the third person character more than two or so times.
I’ll see if I can trim it down to give you a version to look at.
Also, my call stack was empty like the example, it just contained the machine and account id.