Blueprint communication for a slot machine concept

In my above image I changed ‘MyWheelSpinResultArray’ to a map, don’t do this. (Since you’d want the “lookup map” to be separate and static)

The general idea would be to feed the 3 result integers into the lookup map and have it spit out the strings. (Maybe even putting the strings into their own array to be fed into the ‘win calculator’?)

I haven’t worked with maps in a while… but I guess one piece of guidance is to use the ‘Find’ function to look up values…

Protip: Drag off from a pin with ‘context sensitive’ on and you can browse all applicable functions.

In the context of my sample project I imagine all of this happening in ‘The_Machine’ blueprint since that’s where the spin results are being collected.