Blueprint audio library

Hello guys, I used the audio visualization plugin in my game. All works fine in editor but when I package the game the plugin doesn’t work :frowning: . Do someone of you solved this problem? Thanks :slight_smile:

If you have access to the source code on GitHub, your answer is probably located here.

Functions like CalculateFrequencySpectrum() and GetAmplitude() are wrapped between #if WITH_EDITORONLY_DATA statements. Outside of them, these functions trigger UE_LOG statements such as:

UE_LOG(LogSoundVisualization, Warning, TEXT("Get Amplitude does not work for cooked builds yet."));
UE_LOG(LogSoundVisualization, Warning, TEXT("Calculate Frequency Spectrum does not work for cooked builds yet."));

So check out your logs to see if those statements are there. I don’t know why cooked builds have anything to do with these sound functions. Maybe an engine developer can chime in on the reasons.