Blueprint Asteroids field

Thanks for the help! it wasn’t set to BP Asteroid, for some reason it was set to Object. Anyway, everything in the blueprint looks good now, looks exactly how you original does (i created a PlayerCameraTransform event dispatcher for my pawn as well) - but it doesn’t seem to swap out the asteroids. Here’s an image if that helps: https://i.imgur.com/eyMnCnH.jpg

There’s no errors in the blueprint, so i don’t know what’s causing it. Thanks again.

EDIT: I’ve also enabled “Show Debug Traces” but as you can see, they’re not showing for some reason.

EDIT 2: Also, when turning on debug for the BP_Asteroid, it comes up with these errors: https://i.imgur.com/JFumWFQ.jpg