Here are a few things you can try to troubleshoot the issue:
Check the unit of measurement for the Current Position on Rail property. Make sure it’s set to a value that matches the unit of measurement for the rail’s length.
Verify that the Blueprint Actor is properly attached to the Camera Rig Rail and that the rail is properly set up in the scene.
Check the sequencer to ensure that the Blueprint Actor is keyframed correctly and that the movement is being driven by the rail.
Try to disable the Surface Snapping feature in the Viewport, as it might be causing the issue. To do this, go to the Viewport settings and disable the Surface Snapping option.
Finally, you can try to reset the Blueprint Actor’s position to 0,0,0 and see if that resolves the issue.