Update:
I’ve since tried the below image and have isolated my problem to one key BP. The issue is with the BP shown above.
The Problem
Now this BP comes from a ‘spawnactor’ once one of my NPCs dies. I used F9 to trace this to the cause and when he dies and the item drops it triggers ‘Enable Input’ around 4 to 5 times sometimes with ‘Disable Input’ firing.
This would explain why I’ve never seen this issue before.
Attempted Fixes / Explanation
So again, I’ve tried 3 /4 work around attempts now to detect my character but when the item spawns it’s completely ignoring the overlap specified character.
I have attempted to turn this box collision off in my NPC AI BP as soon as it spawns but it still insists on acting like my character is stood underneath it even when across the map.
Frustrating but at least I’ve isolated the issue for now.
Below I’ve shown you the relevant section (focusing on the central chain, ignoring the black brushed areas) - this is just what executes after floats and other booleans decide the NPC is dead based on my health system. It ends with a simple spawn actor and print string. The location adjustment is to ensure it doesn’t go through the floor. This works. The issue lies with this explicitly (to my knowledge) being told to check a small box for my character and ignoring it.
Thanks for the help so far.