Blueprint: Actor Enable/Disable Collision/Simulate Physics bug?

This thread helped me with a similar problem attaching a physics object to a motion controller when “picked up”. mesh was parented to a scene component so I could use offset for a custom grip position, but thing would just freeze and break.

I thought it mighta had something to do with a separation between scene component and mesh, but this put it into clear language and helped me get on with my life.

Thanks all!