[BLOG] C++ Session Create/Find/Join/Destroy

Hey there eXi. Awesome guide. I’m having an issue though. ( In 4.10 )

Creating/Joining/Leaving a game session works wonderfully. However, the ClientTravel is not working for me. This probably isn’t an issue that you can attend to, but I’m posting just in case.

When calling ClientTravel, the client actually closes the connection to the server and becomes it’s own stand alone game. And then it finally doesn’t travel anywhere.
I tried using FGameplayStatics::OpenLevel(TravelUrl), giving it the Travel URL and it does the same thing.
I tried using FGameplayStatics::OpenLevel(“MapName”,TravelUrl), and it seems to try to load the new map but ultimately still does the same thing and stays on the MainMenu.

This happens in a packaged game as well.

Do you have any idea what can be done here?